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However, the traditional online game development costs of large, time-consuming long, making it increasingly dominated by several large companies. The WEBgame the emergence of online games produced significantly reduced the threshold. Reporter visited the Institute of Electronic and IC ADP3168J and Information Engineering at a university software to make professional informed that the participation of their professional development through large-scale online games for less than 5 people, and recently participated in the project there WEBgame 14. Students participated in the project, said WEBgame because WEBgame cost is very low, and whether the final to win the customer does not depend on the gorgeous screen, but the production team of innovation, creativity and the depth of excavation on the players needs. It also makes small and medium sized companies without sufficient funds or team aspects of succession choose WEBgame a go. For example, a "killer game" as the theme WEBgame, looking for a skilled production team, it is estimated that the cost of 4 million -5 million yuan, production cycle for two months, game developers do not need to buy expensive game engine to can inexpensively produce sophisticated WEBgame.

ADP3168J Suppliers

However, over time, along with progress in network technology, the browsers display and ADP3168J Suppliers and interaction effect gradually, gradually developed to be able to carry WEBgame level. The end of 2003, the Beijing team development WEBgame music does not rise in the Mainland, any publicity, has taken the lead in the Japanese market by the Japanese Telecom (subsequently acquired Japan Telecom) launched the first China game in the history of the game landed in Japan, because of the Mainland is crazy fascinated by the traditional PC gaming, music liters of this feat does not arouse the concern of low-key approach that they seem out of place in the entire game publishing industry.

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a lot of people only heard WEBgame in recent years, and ADP3168J Price and the actual early 90s of last century there have been WEBgame to the prototype. Reporter from the interview that is too early WEBgame simple interface and lack of network traffic information to make every interaction with the game players will cause the refresh, so the game can not be creative to get the best results, these techniques Mishap on the technical staff at the time to do nothing, and then struck a large scale large-scale online games, making the burgeoning WEBgame was delayed.

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